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AI Insights · Timothy · January 2022

Top 5 Season Pass Games Performance in Netherlands Q4 2021

Discover the performance trends of the top 5 season pass games in the Netherlands during Q4 2021, including downloads, revenue, and active users.

Top 5 Season Pass Games Performance in Netherlands Q4 2021

In the fourth quarter of 2021, the top 5 season pass games demonstrated varying performance trends in the Netherlands. Here’s a closer look at how each application fared:

Rocket League Sideswipe by Psyonix LLC was released on November 22, 2021. The app saw a significant surge in weekly downloads, starting from a humble 76 in mid-November and peaking at around 137K by the end of the month. By the last week of December, downloads had stabilized at approximately 40K. Active users followed a similar trend, beginning with just 74 and reaching a high of 311K in mid-December before settling at around 253K by the end of the year.

Race Master 3D - Car Racing from SayGames LTD experienced steady growth in both downloads and active users. Weekly downloads rose from about 8.3K in early November to 25.6K by the end of December. Correspondingly, active users increased from 37.9K to 78.6K over the same period. Revenue also showed a positive trend, starting at $79 in mid-November and peaking at $957 in the week leading up to Christmas, before slightly dropping to $476 in the final week of December.

Subway Surfers by Sybo Games ApS maintained a robust performance throughout Q4. Weekly downloads fluctuated, peaking at 21.6K in the week of December 20. Active users showed an upward trend, starting at 238K in late September and reaching 323K by December 20. Revenue also saw a significant boost, particularly in the last two weeks of December, where it jumped from $1.4K to $1.4K.

Pokémon UNITE from The Pokemon Company had a notable presence with its weekly downloads and active users. Downloads started at 44K in late September but gradually decreased to around 5K by the end of December. Active users followed a similar pattern, beginning at 153K and stabilizing around 48K towards the end of the quarter. Revenue saw a peak in late September at $20.5K, with fluctuations throughout the quarter, ending at $2K in the last week of December.

Clash Royale by Supercell demonstrated strong performance metrics. Weekly downloads remained relatively stable, averaging around 10K, with a peak of 13.4K in early November. Active users consistently hovered around 1M, peaking at approximately 1.2M in late November. Revenue showed significant spikes, particularly in mid-October and early November, with values reaching up to $135K and $132K, respectively.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022